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SEEKH

Engineering is not about learning someone’s approach to solving a problem, but it is about finding one’s approach to solving it.

SEEKH is a unique program designed for budding engineers to impart experiential learning. GLWEC has initiated a comprehensive program for its students. The essence of subjects taught in the curriculum gives wings to the students through SEEKH, as it provides hands-on experience to young technocrats.

The paramount objective is to provide an opportunity for young and vibrant women to enrich their knowledge, problem-solving skills and innovative solutions for societal issues as well as their professional advancement.

Academic grades can fetch qualifications but for employability, building up core concepts is crucial. GLWEC bestows hands-on to its students through SEEKH as we firmly believe academia and practical knowledge should work together.

SEEKH is a distinctive platform for young technocrats to think technologically. It’s an amalgamation of refreshing and novel technical ideas from academic subjects that shapes a creative project and builds up core concepts. Students showcase their skills and abilities which in turn, help them in their professional life. Additionally, it allows a wide scope of learning and enhances the teaching-learning process.

SEEKH nurtures and emphasizes both hard and soft skills judiciously, creativity and application of knowledge over memorizing concepts. It strikes the right chord between campus and corporate.

COMPUTER SCIENCE ENGINEERING
SEEKH 2.0 WINNERS
C LANGUAGE WINNERS PROJECT NAME TEAM LEADER TEAM MEMBERS
I PRIZE Typing tutor Ambika Sai Sumedha, V. Varshitha, R. Jahnavi
II PRIZE Library Management System Shariya Sahasra, Esha, Harshitha
PYTHON WINNERS PROJECT NAME TEAM LEADER TEAM MEMBERS
I PRIZE Drawing Application Ashwitha Tanaya, Aweza, Sanjana
II PRIZE Digital Health clock Sriya Sree Lakshmi
CORE ENGINEERING
WINNERS PROJECT NAME TEAM LEADER TEAM MEMBERS
I PRIZE Smart Clothes Drenching Saviour Meghana S. Meghana, C. Shravani, G. Deepya
II PRIZE 3D Lamp Holder Vinaya P. Manasa, K. Manogna, M. Sai Pujitha
BASIC SCIENCES
WINNERS PROJECT NAME TEAM LEADER TEAM MEMBERS
I PRIZE Automatic Street Light Nikitha Aakansha, Varshika, Prasana
II PRIZE 3D Lamp Holder Vinaya P. Manasa, K. Manogna, M. Sai Pujitha
HUMANITIES
WINNERS PROJECT NAME TEAM LEADER TEAM MEMBERS
I PRIZE ROLE PLAY S.K. Shrinija B. Meghana, M. Phanisrija, G. SiriSpandana
II PRIZE Story Telling Rishika Mangasree
CONSOLATION
SNO PROJECT NAME TEAM LEADER TEAM MEMBERS
1 Paintings of India Bhoomika Bhoomika
2 Display of States Sagarika Charitha, Raayi Shrija, Mangasree, Kavya, Anjani, Ashmita, Preeti, Shireesha, Hema Harshitha, Abhinaya, Sathvika, Varshini, Vaishnavi
3 Candy Crush in Scratch Nikitha Sneha
4 Audio Books Laasya Nishitha